Joriel Nyjelius

Description:

Joril (Shalastian Huntsman archetype; Seasoned)
Attributes: Agility – d8; Smarts – d8; Strength – d10; Spirit – d8; Vigor – d6
Skills: Climb d4, Fighting d10, Investigation d6, Knowledge (arcana) d4, Knowledge (engineering) d4, Knowledge (Varisia) d4, Notice d6, Persuasion d6, Shooting d6, Stealth d8, Survival d4, Tracking d6, Spellcraft d4
Derived: Charisma —; Pace – 6”; Parry – 7; Toughness – 6 (7 torso, arms, legs)
Racial: Low-light vision; Forlorn (-1 to social interaction with Elves)
Hindrances: Heroic (major), Loyal (minor), Enemy (Nega-Nyjil, minor)
Edge: Shalastian Hunstman*, Brawny, Sweep
Weapons: Tirvani heavy blade (melee; 1d10 damage; AP 2; _+1 to fighting and damage rolls); bow (ranged; 12/24/48; 2d6 damage; Str min 1d6); various other weapons
Armor: Elvish battleweave (light armor _+1; torso, arms, and legs)
Companion: Naur (trained young firepelt cougar)
Advances – 2 skills – fighting (above Agi); edge – Sweep; 2 skills – notice, stealth; 2 skills – shooting, persuasion; raise Spirit
Shalastian Huntsman
Requirements: Novice, Arcane Background (wizardry), Smt d8+, Track d6+, Stealth d6+, Fighting, Shooting, or Throwing d8+
The Shalastian Huntsman were charged with rooting out enemy wizards. Like a hound they have developed a keen sense for users of the arcane arts. When tracking someone with a talent for arcane magic, the huntsman gains a +2 bonus to his Tracking roll. In addition, when arcane spellcasters, the huntsman adds +1 to Fighting and damage rolls.

Bio:

Joriel Nyjelius

Karzoug Rising noelmock KaleoNapoleon