Karzoug Rising

The Journey Home...
The road to Sandpoint is bumpy and hazardous...


After rooting out the clanhold of the Kreegs, slaying the remaining ogres, the PCs found that the victory was costly indeed. In one battle, after bashing an ogre’s brains in, Wyrenn was left vulnerable to an ogre smith’s hammer. The brute slammed the heavy weight into her arm, leaving her a broken mess. It seemed that a Stone Giant wizard was directing the ogres to forge weapons for some nefarious scheme, but he was too powerful, and their losses too great to defeat him. In the end, they chose to retreat, content that they had destroyed his ability to forge more armaments.

Once safely back at Fort Rannick, Joriel and Grinoc prepared a memorial and a funeral pyre for Wyrenn and a fallen ranger. Taking up her ashes, they made preparations to return to Sandpoint with them to scatter there. Asking Shalelu of her plans, she informed them that she would hunt down the cult of the dragon that killed her mother. In an emotional farewell, Jakardros gave her the bow that her mother had gifted him the day that they were married.

Leaving Fort Rannick, Joriel, Grinoc, and Grungar

Skull's Crossing
Trouble with Trolls...

Three of our intrepid adventurers made way to Skull’s Crossing, the ancient dam holding back Storval Deep. Wyrenn, Joril and Grinoc trudged up, through the sheets of heavy rain, pummeling them as they made their way through the stair leading to the top of the dam. Water streamed from their wide brimmed hats and foul-weather cloaks, making the trip rather miserable.

At the top of the hewn stone stairs, they sought refuge in a large cave, though a minor bit of rock climbing was involved to get up and in. Once inside, the breeze running through the cave from an egress in the rear brought with it the decaying stench of dead flesh. Without any further warning, a two-headed giant emerged from an alcove charging at them with its knobby club! The fighting was fast and furious, with flashing steel and shadowy spell, leaving the giant one head hanging limp and a gaping hole in its chest!

After a short rest, to catch their breath, the three ancient heroes scaled another sheer 10 foot climb to reach their destination, once again feeling the weight of the foul weather on their shoulders. Looking out into the gloom, they made out shadowy silhouettes upon the walkway atop the great dam. As lightning flashed, they saw that the figures were not men, for they were too large for that, but ogres! They were intent on weakening the dam, and in so doing, flood all of Turtleback Ferry and the surrounding outpost!

Calling upon the thunder, and wresting some control from the storm, Grinoc pulled a bolt of lighting down from the sky! It blasted one of the giant-kin, knocking it over the edge and into the raging waters of Storval Deep! Thinking it a freak accident of nature, the ogres paid it no mind, and continued to bash on the hard walls of the structure, allowing Grinoc, Joril, and Wyrenn to approach unnoticed.

The heroes charged the ogres who were exhausted from bashing on the dam, too tired to notice the coming onslaught! Another lightning bolt flashed down striking what looked like the leader. The towering lummox stood unflinching at the bolt, and stared down at his attackers. Joril charged a pair of the giant-kin standing together, and slashed out laterally, cleaving through one, and continuing on to strike its companion. Cutting through the first ogre stole too much momentum from the blade causing it to bounce of the creature’s tough hide! Wyrenn’s shadowy magicks hammered into the leader, again and again, keeping it off balance as her friends struck true at their opponents. Within minutes, Grinoc barreled into one ogre, shoving it off the side of the dam, sending it to its death at the bottom of the gorge, and Joril finished off the remaining ogres, leaving only the biggest one. It dropped to its knee as the three of them ganged up to finish it, and finally, one of Wyrenn’s Shadowbolts burst its heart…

The three surveyed the damage that they had caused, and that of the ogres upon the wall. Content that it was not too bad, they started toward the central structure, intent on opening the sluice gates to relieve pressure upon Skull’s Crossing. The waters of Storval Deep surged on the other side of the structure, and the heroes thought that they saw this huge wave barrel over the dam… Was there something more than that? They decided that it must have been their imagination and continued on.

They approached the central building to find the doors leading in barred or barricaded. Using brawn, the elf Joril, and shoanti Grinoc hammered at the doors until they gave way, allowing them entry into the shelter of a rather large room. Unburdened by the weather, they looked about the room, lighting a torch to get a better look about the dark, damp place. Ropy strands of mold hung from the ceilings like curtains, obscuring much of the room. An ogre hook, favored weapon of the giant-kin lay in the center of the room, blood staining the floor. Suddenly, there was an explosion of movement as four trolls burst out from behind the moldy brocade!

The heroes had little trouble handling the vile cousins of the ogres once they had the torch available to burn the trolls, putting a halt to their regenerative fortitude. Wyrenn even managed to brain one with its own giant spiked club, before they set it ablaze. One troll, however, managed to escape! It bolted out of the room, deeper into the complex. Putting to a quick chase, Wyrenn leapt after it, unable to strike it down before it was out of sight.

They followed as it led them down a set of stairs, deep into the heart of Skull’s Crossing, until they arrived at a large chamber with a pool of mucky, stagnant water. Remembering something of their past lives, Wyrenn weaved an illusion of a mwangi wizard that was giving a rousing speech at the edge of the pool. In a violent explosion of movement, a fork-like spear pierced the illusion’s chest and pulled it into the pool! In immediate response, Grinoc called the lightning into the pool! Though it was not as powerful, since it was not being called from a natural source, the bolt lit the pool up in a flash, breaking up some of the muck! However, no body floated up…

Wyrenn heard a noise from a room to the East of their position, so they decided to go West. They opened a door and found another room with a pool… this one rippling with recent movement…

Grinoc turned to check behind them, ensuring their safety, and he saw a water troll towering above him, fork-like spear in hand! Reacting quickly, the shoanti general took hold of the shaft, halting its progress toward his heart! In an inspired burst of strength, Grinoc threw the troll against the wall, pinning it there until Joril and Wyrenn could join in!

Once the initial shock of a puny human manhandling him, the water troll threw Grinoc into the ceiling with such force that the human thundercaller felt several ribs crack under the force of impact. Landing with a thud, Grinoc coughed up blood and tried to stand. Wyrenn acted in an instant, healing her friend and spinning to slam her quarterstaff in its face! The flurry of attacks between Joril and Wyrenn were too much to take and finally the troll succumbed without causing further damage. Grinoc happily set the body on fire to keep it from returning to life!

Searching the place, the adventurers discovered both the control mechanism, and a surviving troll that was scared witless! The creature tried to run away as fast as it could, but once the heroes found that they needed life force to activate the sluice gates, they decided that they would hunt down this troll and use it to open the gates.

Joril and Grinoc intimidated the troll into walking into the device, and once Wyrenn activated it, the screams of the troll pierced through to their souls. Its whimpering, pathetic form was wracked with sobs, and Grinoc felt that after putting it through so much pain, he had to put it out of its misery. Those screams will haunt the heroes’ sleep for weeks…

Joriel's Journal
Entry 1: Awaken

Time is something that many people often live by. It could be for that instant, for the moment that when you rise to the occasion to prove yourself or to take it away from someone. In that time I’ve done those things for our lord. Any mission that me and my kin did was always successful and to reassure that our lord is to be taken serious, but then one day we were told to meet our lord for the next assignment in the main hall. While heading there we ran into a human named Grinok, a high ranking general in the armed forces and also well respected to many. We arrived to the main doors where our lord is awaiting for us beyond them, as the doors open to the hall there was a figure standing there as if he was waiting for us this entire time. It was none other than our lord’s assistant looking at us as if we done something wrong and unfortunately it was. We were consider as traitors of the state and by the time we could sink all that in we were surrounded by ruin giants and the hit from behind a powerful spell that knocked all of us out. The last thing I could remember was the assistant’s face and the word “traitors” being said until I blacked out. Why? What did we do to be called traitors? Did we take out the wrong people? Were we a threat to our lord? These were questions I wanted answers to. Will I ever see her again? What would she think of me after all this?

Entry 2: Awaken (continue)
Awakening from a deep slumber felt like being born again the only difference is that instead coming from a wombs we came from suspended animation capsules that were our prisons. Meanwhile I heard my cell door open and a unfamiliar voice but with a mannerism that reminded me of someone I knew back then. This young lad to us that we’ve been asleep for 10,000 years and that civilization has been rebuilding over places we once knew back then. Maybe this is good, I told myself. As we left our chambers and made our way outside, we came out to a city call Kira Maga or City of Strangers. A place where trolls, zombie prostitutes, murder, black markets, gladiators, clan riots and gambling may roam. It almost felt like I was being watched the entire time until a troll called Grinok a " Bringer of Destruction" which was pretty interesting that it caught my attention. Everything up til now has gotten my attention, the fact that we were reawaken to a new world with a different purpose or are we still dreaming? Maybe this is our 3rd chance? 3rd chance?? Still my memories haven’t come back yet. It feels like I’ve been here before but in a other life. Maybe in due time I will remember my past and hopefully find answers on what happen. In the meantime I have to be patient and follow this boy who is our only link to this place. Will he be honest or will he try to kill us? Neither my kin don’t trust him but it’s a sacrifice we have to make. Our fate rests in his hands but his life is in ours.

Entry 3: Kardann
Over the time I’ve spent with the caravan, I’ve learn to appreciate and except things how they are. During the day I’ve spend most of the time training and getting familiar with my skills and helping the others with chores. At night they play music and drink to their hearts content. Seeing so many people smiling, and laughing, enjoying the stories be told of their past, ancestors and the reasons why they travel. Among them is the head elder that goes by the name Kardann. Wise of his patron and known for his stories, he is a kind soul. I often go over to listen and become educated about the many things that this world has change while I was asleep. It is very interesting that with every story he told the lot of us about had a lesson to it. Honestly I’ve learn one thing….Never challenge him in a drinking contest. Though you maybe young, experience will always trump youth. Just by watching him it’s a true fact. Life is a lesson and a blessing, always be thankful and that’s how I see him with a mug in hand singing, dancing, and teaching the words of Caden. A individual that I respect.

Entry 4: Sandpoint and The Last Member
After weeks on the road we’ve finally got to our destination. Sandpoint. A town made by merchants from near and far, though not as big as Kira Maga, you can tell that the people here work hard just to get by. In a way it feels like I’ve been here before. But I still can’t remember. Wyrin, Grinok and myself went to go check in at the Rusty Dragon, which Wyrin was blabbing about that we’ve stayed here before and that we know the owner. Still his mannerism is reminding me of someone that was part of our group and I can figure that out. Discussing with Grinok about the matter made it a little bit easier for the fact a small glimpse of our past smacked us and all we could say was “Thunder Thighs”. After saying that a short gasp came out of him and the look on his face was priceless, right there we knew that he was our missing member Rin dressed up. We were surprised at first but then looking at her, she wasn’t the same from before. My Arcane scent could tell she was a spellcaster now, maybe shes on good terms with her father now. For some reason shivers went down my spine just thinking about that. But that was then, maybe things are different….hopefully.

Fort Rannick
Preventing a tragedy...

While traveling to Turtleback Ferry, our intrepid adventurers, Wyrenn, Grinoc, and Joril, with Grungar tagging along, passed around Crystalbottom lake. They noticed the gambling barge floating out there, near the middle of the lake. Up ahead, they noticed Shalelu walking along the edge of the lake.

While they were rushed, certain that the ogres of Hook Mountain would be assaulting the Fort Rannick soon, they took a little time to greet their friend. After the brief meeting, Shalelu declined a ride and they took off, leaving Shalelu to catch up at her own pace! Grinoc had some trouble spurring his horse on, and so, ended up accompanying Shalelu.

Upon arrival, the adventurers held off at the treeline, trying to figure out how to get into the Fort, assuming the worst. Why they did not check what was at watch, I cannot say, but as they attempted to sneak in through the secret entrance that they remembered from their past life, a watch guard spotted them! “Hey!” he shouted, “What are you doing out there?”

“Are you human?” Wyrenn called out, eliciting another odd look. She seems to draw those quite a lot.

The found that the event that Wyrenn was worried about had not happened yet, and tried to follow up a lead about Commander Bayden. She asked for a meeting with the Commander, and discovered that he was not being magically charmed as she suspected…

More to come…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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